E-mail to: lesliei (at) gmail.com
I graduated with my PhD student in Computer Science from Berkeley.  My research was in graphics, primarily in human motion.  My advisor was David Forsyth.  I now work on Animeeple, a free tool for creating 3D animation that you can learn to use in about 5 minutes.
Projects
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Leslie Ikemoto
Automatic Annotation of Foot Plants
L. Ikemoto, O. Arikan, D. Forsyth
Knowing When to Put Your Foot Down
Symposium on Interactive 3D Graphics and Games (I3D) 2006
Autonomous Characters
L. Ikemoto, O. Arikan, D. Forsyth
Learning to Move Autonomously in a Hostile World
SIGGRAPH 2005 Technical Sketch
Berkeley Technical Report
Scoring Naturalness of Human Motion
L. Ikemoto & D. Forsyth
Enriching a Motion Collection by
Transplanting Limbs
Symposium on Computer Animation (SCA) 2004
Aligning Warped Meshes
L. Ikemoto, N. Gelfand, M. Levoy
A Hierarchical Method for Aligning Warped Meshes
Conference on 3D Imaging and Modeling
(3DIM) 2003
 
N. Gelfand, L. Ikemoto, S. Rusinkiewicz, M. Levoy
Geometrically Stable Sampling for the ICP Algorithm
Conference on 3D Imaging and Modeling
(3DIM) 2003
Quick Transitions
L. Ikemoto, O. Arikan, D. Forsyth
Quick Transitions with Cached Multi-way Blends
Symposium on Interactive 3D Graphics and Games (I3D) 2007
Books
I collaborated on a book by David Forsyth about human motion:
D. Forsyth, O. Arikan, L. Ikemoto, J. O’Brien, D. Ramanan, Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis, ISBN: 1-933019-30-1, 178 pages, July 2006.  (Also available as Foundations and Trends in Computer Graphics and Vision, Volume 1, Issue 2/3, 2006).
Links
  1.  Pixie is an awesome open source Renderman renderer.  Try it!
Rapid Motion Editing
L. Ikemoto, O. Arikan, D. Forsyth
Generalizing Motion Edits with Gaussian Processes
Transactions on Graphics January 2009
To be presented at SIGGRAPH 2009 TOG Session